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Ground Game + Workbook
Ground Game: Do Not Rebuild the Grind You Just Left
$20 — book and workbook
The operating rhythm that keeps the practice from consuming the person running it.
You know the failure mode, because you may have lived it. You get out from under the grind, start building your own thing, and somehow you are busier than ever. The days fill. There is always another task. And one quiet evening it occurs to you that you have rebuilt the exact grind you left, except now there is no one else to blame for it.
Ground Game is the book on building a rhythm that does not do that. It starts from the honest constraint: one person has a finite number of high-judgment hours, the ones where your experience does the work only you can do, and those hours are the entire asset. The Dividing Discipline is the spine of it. Divide the work by what it actually requires. The calls that need your judgment get your protected hours, and nothing crowds them out. The drafting, the research, the first passes go to the team you direct, because that team can now carry them.
This is for the experienced operator who wants the practice to last years, not burn out in the first quarter.
Inside Ground Game
Why the operator is the bottleneck, and why corporate pace will quietly kill a solo practice.
The day, the week, and the month that actually work: rhythms that compound instead of fill.
The Dividing Discipline, attention residue, AI without burnout, and the discipline of saying no.
Contents
Section 1 — The Operator Problem
Chapter 1: The Operator Is the Bottleneck
Chapter 2: Why Corporate Pace Will Kill You
Chapter 3: The Ceiling You Can't Negotiate
Section 2 — The Rhythms
Chapter 4: The Day That Actually Works
Chapter 5: The Week That Compounds
Chapter 6: The Month That Resets
Section 3 — The Practices
Chapter 7: Attention Residue and the Cost of Switching
Chapter 8: AI Without Burnout
Chapter 9: The Discipline of No
Section 4 — The Long View
Chapter 10: Seasonal Variation
Chapter 11: The Failure Modes
Chapter 12: Ground Game
What you get
The complete book in EPUB and PDF.
The Ground Game workbook, which builds your actual operating rhythm and the Dividing Discipline around your real week.
A guide to the full 4Q Drive system, showing how all five books fit together.
Ground Game: Do Not Rebuild the Grind You Just Left
$20 — book and workbook
The operating rhythm that keeps the practice from consuming the person running it.
You know the failure mode, because you may have lived it. You get out from under the grind, start building your own thing, and somehow you are busier than ever. The days fill. There is always another task. And one quiet evening it occurs to you that you have rebuilt the exact grind you left, except now there is no one else to blame for it.
Ground Game is the book on building a rhythm that does not do that. It starts from the honest constraint: one person has a finite number of high-judgment hours, the ones where your experience does the work only you can do, and those hours are the entire asset. The Dividing Discipline is the spine of it. Divide the work by what it actually requires. The calls that need your judgment get your protected hours, and nothing crowds them out. The drafting, the research, the first passes go to the team you direct, because that team can now carry them.
This is for the experienced operator who wants the practice to last years, not burn out in the first quarter.
Inside Ground Game
Why the operator is the bottleneck, and why corporate pace will quietly kill a solo practice.
The day, the week, and the month that actually work: rhythms that compound instead of fill.
The Dividing Discipline, attention residue, AI without burnout, and the discipline of saying no.
Contents
Section 1 — The Operator Problem
Chapter 1: The Operator Is the Bottleneck
Chapter 2: Why Corporate Pace Will Kill You
Chapter 3: The Ceiling You Can't Negotiate
Section 2 — The Rhythms
Chapter 4: The Day That Actually Works
Chapter 5: The Week That Compounds
Chapter 6: The Month That Resets
Section 3 — The Practices
Chapter 7: Attention Residue and the Cost of Switching
Chapter 8: AI Without Burnout
Chapter 9: The Discipline of No
Section 4 — The Long View
Chapter 10: Seasonal Variation
Chapter 11: The Failure Modes
Chapter 12: Ground Game
What you get
The complete book in EPUB and PDF.
The Ground Game workbook, which builds your actual operating rhythm and the Dividing Discipline around your real week.
A guide to the full 4Q Drive system, showing how all five books fit together.